Red schoolhouse software




















Webster, uses a tutoring and game format to teach roots, prefixes, foreign words, and essential vocabulary words. For young learners, Kinderlogo introduces Logo programming language for teaching computer literacy.

Stony Brook, NY The Learning Company Designing programs in series so students progress from one to the next, TLC produces a wide range of educational software in logic and thinking skills, reading, math, and art and creativity. An electronic erector set that builds logic machines and simulated computer circuits, Rocky's Boots for ages 9 and up is an introductory logic course in which the player becomes a builder and inventor, tinkering and experimenting in an interactive environment.

Teenagers and young adults can build a robot, design integrated circuitry and microchips and learn the applications of Boolean logic in Robot Odyssey I, an adventure game that combines action and education. Players develop problem-solving skills, including analysis of information, hypothesis formulation, and logical thinking. Other TLC software includes reading programs for ages 3 to 10, math for ages 4 to 13, and art and creativity for ages 3 to 6.

More than 60 programs are executed for study to teach program structure and flow of control. In addition, users can write and test their own programs, tracing the flow one line at a time to detect errors.

Values for up to 16 variables can be displayed and breakpoints set by line number or variable number. Based on the theory that children view school as a job and reject tutorial educational programs for use at home as being part of the workday even when presented on a computer, the Mindplay series incorporates learning into a variety of information-laden games to attract and maintain interest and enthusiasm. The software also is adjustable by teacher or parent according to the motor skills and educational progress of the individual child.

Race the Clock, for age 5 to 12, is designed to sharpen memory and thinking skills as the user races against time to match pictures, words, and word-picture combinations. Children aged 4 to 9 can knock down walls and slay an assortment of monsters in the addition and subtraction game, Math Magic, which includes performance summaries and customizing features.

Story and coloring books can be created by children ages 4 and up with Picture Perfect. Stoneham, MA Micro Lab The Micro Learn Tutorial Series uses two basic modes in its educational programs, a tutorial mode in which answers to questions are explained immediately after a choice is made, and a test mode in which questions are answered without help and then scored on the basis of the percentage of correct answers.

Missed questions are regiven after scoring. American History, ages 7 to adult, covers with topics including reconstruction, industrial growth, urban growth, and foreign policy. Stories of monsters, superstitions, and magical happenings develop comprehensive reading skills in Myths, Magic and Monsters for grades 5 to 8. A new series for young children and a real-time space program are the newest entries in this company's line of educational and entertaining games.

The Halley Project: A Mission in Our Solar System is a solar system simulation that takes teen to adult players through a series of tests and obstacles while imparting information on gravity, orbital motions, and sizes and positions of planets, comets and moons; location of constellations; and how eclipses occur.

Children 4 to 8 years old help Tonk search for robot parts in Buddy-Bot land in Tonk in the Land of Buddy-Bots, one of five educational games in the Tink! Northbrook, IL Minnesota Educational Computing Corporation With more than software programs listed in its page catalog, MECC is one of the industry leaders in developing a wide variety of educational materials for home and school use. A new science package, Discovery Lab introduces students to science processes by predicting, observing, and collecting information.

For grades five to nine, two interactive tutorials, Diagonals and Squares in the Problem-Solving Strategies series, detail the strategies of trial and error, exhaustive listing, and simplification of the posed problem. Students collect data, create charts, find patterns, and make generalizations as the strategies are applied to graphically presented puzzle problems.

Young Commodore 64 tyros can learn the ins and outs of the system with The Friendly Computer and the Term Worm, a program that graphically displays the major components of the computer innards. Paul, MN Muse Software Muse is a company that actually says it wants to turn children into addicts--education addicts who enjoy the experience of learning.

Taking its lead from the news headlines, the company puts young players into the middle of a nuclear power plant with Three Mile Island, where the general manager must supply electricity to customers while preventing radiation leaks, interruption of service, and most important, a melt-down.

More cerebral is Intellectual Decathalon, an Olympic brain-against-the-clock race designed to stimulate powers of observation, memorization and competition for ages 6 to adult.

Mathematical functions over a wide range of variables in alegbra and calculus are presented in The Functional Game which explores the association between graphs of functions and their mathematical equations for high school and college level students. Losers here can always refresh their knowledge of Elementary Math in a program of basic arithmetic for 6- to year olds designed to supplement homework assignments. Baltimore, MD Olympus Educational Software Featuring color and graphics capabilities, Infinite Math Workbook Series offers 14 programs covering three years of high school math curriculum, including functions and graphing, geometry, linear equations, and statistics.

Each program provides instruction, review, examples, and scoring. After a user's third unsuccessful attempt to solve a problem, the program provides both the solution and detailed explanations of the mathematical process.

Highly tutorial, these programs may be used in classrooms as supplements to the on-going curriculum or as reviews in independent study. Accompanying booklets act as mini-textbooks, each providing a discussion of a specific area of mathematics. Suite San Diego, CA Prentice-Hall Developed by Arrakis Advantage for Prentice-Hall, Algebra I, Geometry, and Chemistry are the first in a series of interactive math and science programs that eventual will include volumes of biology, physics, and statistics.

Students are allowed to interrup to ask questions, request examples, or review material and can use two different testing techniques to prepare for classroom exams. Each program covers a specific set of key topics: sets and their notation, types, operations, and relationships in Algebra I, Volume 1; applications, measure, basics of geometry, relations, and transformations in Geometry, Volume 1; and atomic models, Dalton's atomic theory, and electron configurations in Chemistry, Volume 1.

Animated color graphics, simulations, and sound are designed to create interest and enthusiasm in high school students. Beginning with trial and error, Arith-Magic II uses concrete examples in length, area, and volume to develop abstract concepts. Four levels of difficulty challenge individual ability.

Factoring Whole Numbers is an interactive tutorial and activity package requiring students to give problems to the computer which then requires students to solve those problems. Fractions and Decimals are progressive programs refquiring constant interaction with decision making, questions and answers, and concept demonstration. Box Portland, OR Rand McNally Educational Publishing For a company that made its name in cartography, it seems natural to chart a geographic course in educational software with four programs that explore the land and its relationship to society, history, and the elements.

Choice or Chance? Time and Seasons for grades seven to nine, demonstrates how time is measured and regulated, seasonal differences between hemispheres, and longitude and time lines. Unlocking the Map Code deciphers topograhic symbols, scales and color theory. Basic concepts, terminology, and the use of barometers, thermometers, and hydrometers are taught in Weather or Not, a meteorological study of world climatic conditions.

Central Park Ave. Skokie, IL Random House Vivid color graphics and lifelike animation put the Peanuts characters to work in a series of family-based educational programs developed by one of the leading publishers of children's books. Special activities and color cards are designed to allow children ages 3 to 7 to share the learning experience with their parents in Charlie Brown's ABC's, which uses humorous situations to introduce the alphabet.

The letters become building blocks in word families generated by Snoopy's Reading Machine, a program that rewards correct answers with an action sequence and advancement to the next skill level. Logic and coordination skills are developed as children ages 4 to 8 help the Peanuts gang find the way out of the Maze Marathon.

This program draws new mazes each time with the puzzles gradually growing more difficult. The flying ace is back in Snoopy's Sky-writer Scrambler, an action game for ages 8 to adult that tests wits and skill with word puzzles. When Woodstock is birdnapped, Snoopy the super sleuth involves children ages 8 and up in a mathematical game, Snoopy to the Rescue, that uses addition to accomplish the rescue.

Blending educational elements with practical home applications and entertainment, The Scarborough System manufactures a range of instructional software for students and their families. Teens and adults are confronted by the economics and managerial challenges of building a successful manufacturing enterprise in Tom Snyder's Make Millions, which casts the user as a chief executive officer faced with problems of inventory control, research, productivity, pricing, competition, and advertising.

Children ages 2 to 12 become the central character in the interactive Build a Book program that weaves friends, family, and pets into a personalized story that can be printed out and bound into a durable, professional quality, four-color book. Using a combination of interactive techniques and simulated life experiences, the Scholastic Software series provides graphic and challenging learning opportunities in science, math, language arts, and computer literacy.

Users can perform a simulated dissection of a frog, complete with scissors other tools for cutting out the proper organs, animated sequences of organ functions such as the beating of the heart, and discussions of biology and anatomy, in Operation: Frog.

Mickey Mouse, Donald Duck, and Winnie-the Pooh have been enlisted in Sierra's "child-friendly" software designed to provide a learning environment rich in entertaining and educational experiences. Designed for children ages 7 and up, Winnie-the-Pooh in the Hundred-Acre Wood develops mapping and reading skills as the child has to map a path through woods to find several groups of lost objects. Donald Duck's Playground, for ages 7 to 11, promotes money-handling skills along with shape, color, and letter pattern recognition.

America's favorite rodent takes the 8-year-old player in a journey through the solar system in Mickey's Space Adventure, developing problem-solving skills, logical thinking and mapping ability as the child pilots the spaceship among the planets in a search for fragments of a lost memory crystal. Putting young chemists, ages 9 to 13, in charge of a computerized chemical laboratory, Chem Lab comes equipped with two robot arms for handling chemicals and equipment, three Bunsen burners and separate dispensers for gases, liquids, and solids.

If the computer survives all this, younger children, ages 4 and up, can wreak havoc with The Great Gonzo in Wordrider and Kermit's Electronic Storymaker. These Muppet Institute of Technology programs are designed to develop reading, writing, grammar, and vocabulary skills. The UCSD Pascal Learning Environment includes a completely integrated, student-friendly operating system, an editor that doubles as a sophisticated text processor, and screen formatting routines, graphics, sound and color capabilities.

The compiler allows students to create programs of up to line of code using up to six units. The UCSD Pascal Development Environment provides instruction for beginning classes through advanced operating system architecture courses. Bernardo Dr. San Diego, CA Spinnaker Software Fast-paced adventure games are the framework this company uses in its educational software offerings for ages 3 to adult.

Math Busters, which concentrates on the four basic arithmetic processes, and Counting Parade, which uses a colorful parade of animals to identify numerals and number values, are new products in the Early Learning and Learning Discovery series.

Early Learning Skills, for the 3 to 6 age range, is more ambitious with problems in pattern recognition: shape, color and size identification; routing and planning; partwhole relationships; and problem solving. Pre-teens and teens can share Rock 'N' Rhythm with their parents to develop a sense of rhythm, tempo, and melody while composing, recording, and playing original music.

Cambridge, MA Springboard Users can design, produce, and print out their own newspaper complete with banners, borders, Headlines, and art with The Newsroom, a software program designed to stimulate creativity in journalists of all ages. Suggested applications range from school and club newsletters to church bulletins and business announcements. Student information systems, data and assessment management, and special education individual educational plans were all dependent on similar data.

To meet this need, Illuminate Education was founded in to encompass all of these functionalities in one platform. Founded in , Red Schoolhouse Software has been on a similar path in the data and assessment arena by successfully helping schools make sense of their data. Serving the K education market, our turnkey data-focused software and services currently assist 1, school districts across the United States.

Share This Story. That support is available until June It is highly recommended that you do not attempt to run an older version of SOS with this version. Doing so will not work, will cause errors, and is not supported. If a revisions message appears when a new subject is installed, click cancel. The upload option is unavailable. If you get this error, either go to homepage settings and turn everything off or switch to the classic theme.



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