This is somewhat frustrating if you have an affinity with a certain automobile, but chopping and changing is vital considering the limited number of event types. Different boosts, different chassis types, different tyres; each car quickly becomes a more alterable beast. Failing an event multiple times it will happen, sorry spurs you to think about how you can switch loadouts to better your results. Everything from winning races, smashing EA-branded billboards later replaced with the profile pictures of your Autolog buddies and bursting through secret gates rewards you with Speed Points.
The game continually keeps you in the loop about what your friends are up to, but inhabiting Fairhaven with a party is a more soulful way to play than just waiting for a pop-up notification that someone bettered your race time or zipped past a speed camera faster than you.
Criterion set out to make an open-world arcade racer where competition is king, and succeeded in pretty much every respect. No Comments. Posted in Reviews. Version tested: Xbox Criterion set out to make an open-world arcade racer where competition is king, and succeeded. Connect with. Cars have a great sense of weight and momentum to them, while still being extremely responsive, and as you'd expect from a Criterion racer, judicious use of the brakes and a bit of practice will have you blissfully drifting through corners at high speed.
Fairhaven always looks lovely, but the rain effects are particularly beautiful. Unexpectedly, cars don't start out with boost, but fear not; boosting is a big part of racing in Most Wanted. Each vehicle has five events associated with it, and by taking first place in the easiest of these, you unlock the burn nitrous mod for that car. This enables you to boost after you build up your nitrous bar by doing things like drifting, taking down cops and rivals, and driving in oncoming traffic.
Victory in each of a vehicle's events nets you speed points, which you need to earn a set number of before you can challenge each of the most wanted racers. Winning events also gives you access to other mods, including chassis that make you more resistant to impacts, gears that increase your acceleration or top speed, and tires that reinflate if popped by spike strips. Winning events and making a good car better is rewarding; curiously unrewarding is the process of building up your car collection.
In Most Wanted, you don't buy cars, and with the exception of the 10 cars driven by the 10 most wanted racers, you don't earn cars by winning events or doing anything else of significance to advance through the game. You simply find them all over Fairhaven. They're easily spotted thanks to the illuminated headlights and the manufacturer logos that hover in the air above them; you just pull up to a drivable vehicle, and it's instantly added to your collection.
After that, you can warp to its spawn point and get behind the wheel, no matter where you are. The fact that you can and will so easily find yourself with a sizable stable of cars simply by cruising around Fairhaven, without having to do anything to earn some of the game's fastest rides, means that car collecting in Most Wanted lacks the sense of accomplishment so many racing games instill by letting you gradually gain access to better vehicles.
The upside of having cars waiting at set points called jack spots across Fairhaven is that if you get the cops on your tail as you're roaming about the city, you can pull up on a car's jack spot and, provided that you've got a bit of distance between you and your police pursuers, hop into the other car, reducing your heat level a bit. Your heat level determines just how much effort the police are putting into bringing you down.
At the lowest level, you might have a few cop cruisers on your tail. As it increases, the police start setting up roadblocks in your path, and more and better law enforcement vehicles join the fray. Heavy SUVs might try to ram you head-on, and Corvette Interceptors speed along in front of you, deploying spike strips that, if hit, can seriously diminish your car's handling. Rubbin', as they say, is racin'.
All is not lost, however; repair shops are all over the city, and driving through one instantly fixes up your car and gives you a fresh coat of paint to boot. Like using jack spots, speeding through these repair shops reduces your heat level. Your heat level increases automatically as a pursuit goes on, and taking down police cars with a satisfying shunt into oncoming traffic, a swift T-bone collision, or whatever aggressive, effective option presents itself, makes it go up significantly faster.
If you get enough distance between you and your pursuers, you enter cooldown, during which your heat level declines. Stay in cooldown long enough, and the police call off the pursuit. You earn speed points during police pursuits, but you get to keep them only if you eventually escape; if you get busted, you earn nothing, so the stakes can get quite high.
Escape from the cops, and you feel great; see the speed points you earned over the course of several risky minutes disappear as you get busted, and you may be crestfallen. It's a good risk-vs. Unfortunately, shaking off your pursuers can often feel as much a matter of luck as of skill. Police are tenacious in their pursuit of you--maybe a little too tenacious, because it sometimes seems as if no amount of changing direction, catching big air, going off-road, or anything else is enough to lose the cops.
In the game's faster cars, speed can often be your savior, but in the more everyday models, it often feels like you don't have a fighting chance. Additionally, some parts of the city don't have many areas that are off the beaten path; you might enter cooldown but find yourself with nowhere to hide from patrolling police who soon spot you and reinitiate the pursuit.
The balance between making it very possible for you to be spotted again during cooldown and giving you good options for eluding the police was better handled in 's Most Wanted, which provided you with more spots that cops on the hunt for you might or might not investigate.
That earlier game also did a better job with police chatter; here, the police are irritatingly repetitive. Several times during the same pursuit, you might hear cops, awed by your driving prowess, come to the realization that they're "not dealing with joyriders. The available events for each car come in a few varieties. There are standard checkpoint races against other cars, which sometimes attract the attention of the police. In speed runs, you try to maintain the highest possible average speed on a course.
And ambushes start with you surrounded by cops; your goal is to lose them in as little time as possible. A good racing game is able to produce in the most sedentary of us a believable sense of speed.
By Allegra Frank on Feb 02, By Griffin McElroy on Jul 31, European PlayStation Store shoppers will be able to pick up a number of recent Need for Speed titles and their respective downloadable expansions at a discount this week, according to a post on P By emilygera on Mar 26, We were informed of the locations, which you By Samit Sarkar on Mar 21, Need for Speed Most Wanted launched earlier this week on Wii U, and a player has found a few nods to Nintendo in that version of the game.
Check out the video above from YouTube user Kolma, who
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